How many pets are in Steal An Egg?
About 78 collectibles is the community figure. This wiki will not invent the missing names — use Index as the live catalog.
Steal An Egg pets: about 78 collectibles tick coins in the pen. Huge, Mutated, Secret, Eternal, and Divine change the rate. Community $/sec stays unverified.
Watch Eternal and Secret hatches, then park the earner in the pen.
~7 min read
Steal An Egg pets hatch from stolen eggs, sit in your garden / pen, and print coins every second so you can buy treadmill Speed and biome access. This wiki covers the ~78 collectible roster size, Huge / Mutated / Secret / Eternal / Divine variants, Index discover rewards, and fuse — not a fake 78-name dump. Place 107778070777162 from and Collect Rare Pets. Verified August 17, 2026 · Play on Roblox.
| Fact | Detail |
|---|---|
| Platform | Roblox |
| Developer | and Collect Rare Pets |
| Place ID | 107778070777162 |
| Collectibles | ~78 (community / Sportskeeda scale — full names TBA) |
| Job | Pen / garden coins per second |
| Variants | Huge · Mutated · Secret · Eternal · Divine |
| Fuse | 3 identical pets → one better pet (community) |
| Income table | Community-observed ranges only — not official |
| Verified | August 17, 2026 |
Matched by build plan, shared topics, and guide progression — not random related links.
A hatched pet does nothing in your inventory. Place it in the garden / pen and it starts ticking coins used for the first $1,000 garden upgrade (treadmill unlock), later treadmill tiers, trails, and pen slots. Early sessions live on that passive tick; later sessions still need a filled pen even when Speed training and base upgrades take a larger share — see money making.

| Example pet (community) | Reported $/sec | Status |
|---|---|---|
| Starter dog | ~$39/s | Community-observed — unverified |
| Desert rare | ~$74/s | Community-observed — unverified |
| Legendary polar bear | ~$101,000/s | Community-observed — unverified |
| Mythic tiger / gifted mythic | ~$500,000/s | Community-observed — unverified |
| Lava legendary (with boosts) | ~$77,000/s | Community-observed — unverified |
| Cosmic King Mammoth | ~$3,000,000/s | Community-observed — unverified |
If two pets of the same name disagree, size and mutation usually explain it. A Huge or Mutated copy can out-earn the base form; Secret / Eternal / Divine sit in a different band entirely. Rank keepers on the pets tier list after you have a live $/sec on screen.
Next: the labels that actually change that card.
Community HUD colors are the fastest scan. They are not an official databook, but they match what most sessions show on nameplates and Index rows.
| Label | Community color | What to do with it |
|---|---|---|
| Common | White / gray | Park it until a better hatch; fuse leftover triples |
| Uncommon | Green | Fine early filler; replace when Desert+ eggs start landing |
| Rare | Blue | Keep if it beats your weakest slot |
| Epic | Purple | Usually a pen upgrade over Forest starters |
| Mythic | Pink | A-lane earner until a Secret/Eternal/Divine lands |
| Legendary | Gold | High standard rarity — still below Divine/Eternal on this wiki’s S lane |
| Cosmic | Red | End-biome chase; income claims vary wildly |
| Huge / Mutated | Size / mutation tag | Community B-tier — often beats the same name without the tag |
| Secret / Eternal / Divine | Named variant | Keep in the pen; do not sell the first copy |
Rarity (Common → Cosmic) is the egg/pet band. Variant (Huge, Mutated, Secret, Eternal, Divine) is an extra tag on top. A Mutated Rare can beat a plain Epic; a Divine is the keep-forever copy even if you do not have a verified $/sec yet.
Badge-backed egg names that feed these tags — Divine, Eternal, Secret, T-Rex, Eternal Phoenix, Yeti — live on eggs. Next: how many pets actually exist.
Sportskeeda-scale writeups cite about 78 collectible Steal An Egg pets. This page will not invent the missing names. Use Index as the catalog: every discover row is a pet you have actually seen, and each new row can pay a claim reward.

| Evidence | Names / notes | Use |
|---|---|---|
| Community early example | Starter dog (community income example) | Fill the first pen; other early names TBA |
| Badge / named chase | Divine · Eternal · Secret · T-Rex · Phoenix · Yeti lines | Keep; hatch times longer |
| Community end-game examples | Polar bear · tiger · King Mammoth · lava legendary | Income unverified — compare live cards |
| Full 78-name list | TBA | Do not copy a fan dump into this wiki |
Index sits on the left of the HUD. Open it after a hatch, claim the discover reward (sessions show coins and Speed), then screenshot the new row if you are logging names. That is how this wiki will grow the catalog — live UI, not rumor spreadsheets.
Once you own duplicates, the next decision is sell, trade, or fuse.
Community sessions agree on fuse: three identical pets become one better pet. Sell shop is also reported. Player-to-player trade is where sources split — some writeups say trade exists; other sessions still wait for it. Confirm which buttons your client actually shows.
| Action | When | Conflict / caveat |
|---|---|---|
| Keep in pen | Highest live $/sec, or first Secret/Eternal/Divine | Slot cap — upgrade the pen |
| Fuse 3 → 1 | Triples of a name you already outgrew as a solo earner | P1 system — this page only flags the rule |
| Sell shop | Community: dump starters once replaced | Exact prices TBA |
| Player trade | Reported in some guides | CONFLICT — other sessions say trading is not in yet |
You need three copies. Early Forest dogs should fill empty slots first. Fuse when the fourth hatch of the same name would sit in storage doing nothing, and only after the unique earner is safe.
Slots are the other half of that decision.
Pen upgrades add animal slots. Early footage fills every pad because even a Common dog pays the $1,000 treadmill unlock. Later, every pad should be an upgrade over the last — empty pads are lost coins, and a pad still holding a Forest Common after you own a Desert rare is a wasted pad.
| Pen state | Do this | Skip |
|---|---|---|
| Empty pads | Hatch anything legal and park it | Waiting for a Divine before placing a dog |
| All pads Common | Buy treadmill, then replace weakest first | Sightseeing a gated biome |
| One standout + fillers | Protect the standout; fuse filler triples | Selling the standout for curiosity cash |
| Index rewards unclaimed | Claim before the next steal | Leaving Speed/money on the table |
| About to enter a new biome | Check Speed vs biomes first | Carrying a rare egg under the gate |
The garden tick exists so you can stand on the treadmill and clear the next Guardian. A prettier pet that you never place is worse than an ugly dog that funds Speed 150 (Legendary mutation doubling from the August 12 patch).
Ranked keep/sell calls sit on the pets tier list. Steal routes that feed the next hatch: how to steal.
About 78 collectibles is the community figure. This wiki will not invent the missing names — use Index as the live catalog.
Pets parked in the garden / pen generate coins per second. Pets left in inventory do not. Exact $/sec stays community-observed.
Community variant tags. Secret / Eternal / Divine are keep-in-pen chase copies. Huge and Mutated often beat the same name without the tag.
Community: feed three identical pets into the fuse machine for one better pet. Do not fuse your only best earner. Full fuse page is P1.
Sources conflict. Some guides mention player trade and a sell shop; other sessions still lack a trade UI. Trust your HUD.
Left side of the HUD. Claim discover rewards after each new pet — sessions show coins and Speed.
The pets tier list for S–D keepers, then money making for how those coins should be spent.
No — unofficial Steal An Egg fan wiki for Place 107778070777162. Last checked August 17, 2026.
Matched by build plan, shared topics, and guide progression — not random related links.